about us

LLS provides solutions for workflow guide creation, training, support and analytics using highly accurate 3D models and AR/VR technology. 

As an extension of our work with leading defense and hardware companies, LLS created Frontline.io, a SaaS solution. Our clients have used Frontline.io to significantly reduce costs and time to training within their organizations and among their customers.

 LLS Frontline.io includes:

  • Frontline Procedure: Our easy drag-and-drop procedure creation tool that can utilize highly accurate 3D models or “digital twins”
  •  Frontline Virtual Training System: Our digital twinning software that allows for simulated training on highly accurate copies of real machines
  • Frontline AR: Our AR software that allows field representatives to link directly in with experts at their headquarters for  realtime troubleshooting
  • Frontline Analytics: Our dashboard that graphically tracks training sessions and AR interaction to help your organization optomize

OUR Team

Itzhak pidchadze

Chief Executive Officer

Itzhak is a technologist with vast experience in AR/VR content creation and advanced simulations.
As one of earliest developers of AR content in the world, Itzhak and his team leveraged their deep expertise in 3D modeling and texturing to bring applications and content to life in Augmented and Virtual Reality.

Yoni veinberg

Chief Creative Officer

Yoni has more than 25 years of 3D modelling experience specializing in the gaming and defense industries. Yoni is an expert in leading 3D modelling and texturing teams that brings his passion to all of the firms projects.

Gilad tzori

Chief Operating Officer

Gilad has over 30 years of experience in the Israeli high-tech industry. Leading large scale mutli disciplinary R&D organization. Managing global service and support organization leading the launch of a novel printing technologies.

david goldman

Chief Marketing Officer

David has more than 18 years of marketing and branding experience working with some of the best known, innovative companies in the world including eBay and Google. More recently David functioned as the VP marketing for Lumus, the premier augmented reality optics company in the world.

Arye Rein

Head of R&D

Aryeh has a Bsc. in Industrial Engineering and Management from Ben Gurion University and 8 years of experience as a fullstack developer in various technologies. As a team lead, his goal is to combine both high-quality product delivery together with innovative code design and development.

Yanay nadel

Sr. Technical Artist

Yanay is a power 3D-Artist proficient in high quality real time assets who has more than 5 years experience working on some of the most sophisticated models in the world, ranging from magical submarine equipment to aircraft engines.

Moshe marcus

Sr. Product Manager

Moshe has a B.A. in interactive communications, from IDC, specializing in product management and design. Moshe has over 3 years of industry experience ranging from QA team lead to UX designer and product manager.

Shir Borer

XR Developer

 With more than 10 years of combined XR and programming experience, Shir leads our XR efforts for the Frontline product.

Tal Alexander

Sr. 3D-Artist

Itzhak (Yitz-hak) is a technologist with vast experience in AR/VR content creation and advanced simulations.
As one of earliest developers of AR content in the globe, Itzhak and his team leveraged their deep expertise in 3D modeling and texturing to bring applications and content to life in Augmented and Virtual Reality.

Gal levy

Sr. 3D-Artist

Yoni has more than 25 years of 3D modelling experience specializing in the gaming and defense industries. Yoni is an expert in leading 3D modelling and texturing teams that brings his passion to all of the firms projects.

Anna naumenko

3D-Artist

Anna is an experienced 3D-Artist with strong art and design skills, specializing in realistic modeling, texturing and shading.

yanir black

QA Manager

Yanir has three years of experience in software testing, a year as a QA Tech lead and building the QA methodology infrastructure. He leads LLS’s QA team.

ross belbus

3D-Artist

Ross is a 3D Modeling and texturing artist who specializes in hard-surface low-poly modeling and realistic texturing.

hen lax

Sr. Unity Developer

Hen is a senior unity developer with several years of experience in XR, Mobile and Web. Hen’s 3D work has focused on simulations and multi platform work.

PAUL GREENHAM Ph.D

Full Stack Developer

Paul is a former academic and zealous convert to coding. A NodeJs and React whizz, Paul brings his love of problem solving and building beautiful constructs to LL Software’s web division.

nitzan lahav

3D-Artist

Nitzan is a full stack  3D-artist with more than 3 years of experience of  producing high quallity 3D assets for real time engines.

may tal

Office Manager

Ross is a 3D Modeling and texturing artist who specializes in hard-surface low-poly modeling and realistic texturing.

Asaf ariel

Sr. 3D-Artist

Asaf is a 3D-Artist who has 4 years of experience in the industry. Asaf has worked on complex high polygon models for some of the leading brands in the world. He could tell you which ones but then he would have to kill you.